Use of artificial intelligence in the modification of electronic games

The case of the game The elder scrolls V: Skyrim

Authors

Keywords:

Artificial Intelligence, Modding, Game experience, Skyrim

Abstract

The introduction of generative artificial intelligence (AIGen) in game modding, particu- larly in Skyrim, has revolutionized the customization and complexity of mods, creating more immersive gaming experiences. AI enables the simulation of realistic behaviors, dynamic decisions, and richer interactions between NPCs (non-playable characters) and players, raising the challenge level. Modding, which is already crucial for the lon- gevity of games, gains new dimensions with AI, allowing modders to create content that surpasses traditional limitations. The Skyrim modding community exemplifies this evolution, standing out for its innovations such as new storylines and gameplay mecha- nics. Tools like the Creation Kit facilitate the implementation of complex scripts, while machine learning algorithms allow NPCs to continuously adapt to player actions. This innovation represents a significant advancement in mod creation, challenging industry conventions and enriching gaming experience. The combination of AI and modding not only enhances entertainment but also promises to transform the future of game development. The study concludes that GenAI revolutionizes modding by enabling emergent narratives and democratizing technical creation, transforming players into co-authors. While requiring ethical caution, the technology does not replace modders but acts as a tool for empowerment that enhances human creativity, redefining the bou- ndaries between creator and consumer within the participatory culture of games. Keywords: Artificial intelligence. Modding. Gaming experience. Skyrim.

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Author Biographies

Yan Masetto Nicolai, Universidade Federal de São Carlos - UFSCar

Doutor em Linguística, em estágio de pós-doutoramento (2024-2026)
em Games, Modding e Transmídia pelo Programa de Pós-Graduação em Produção de Conteúdo Multiplataformas da Universidade Federal de São Carlos (UFSCar). Vice-líder do grupo de pesquisa Ex.Ludens (Entretenimento e Experiências Lúdicas Mediadas). Editor-assistente da Revista GEMInIS. Professor de Língua Portuguesa e Espanhola. Diretor-chefe do podcast Mexendo com a Língua (Spotify: https://open.spotify.com/show/2LWxgCBXuAcsLBuBIfMLRj?- si=5644932014884451). Streamer de jogos diversos na Twitch (www.twitch.tv/ yan_masetto).

Dario de Souza Mesquita, Universidade federal de São Carlos - UFSCar

Doutor em Design pela Universidade Anhembi Morumbi (2020). Mestre em Imagem e Som pela UFSCar (2012). Professor associado da UFSCar no Bacharelado em Imagem e Som, e docente permanente do Mestrado Profissional em Produção de Conteúdo Multiplataformas (PPGPCM/UFSCar) . Líder do grupo de pesquisa Ex.Ludens (Entretenimento e Experiência Lúdicas Mediadas). Editor-executivo da Revista GEMInIS, membro do Grupo de Estudos sobre Mídias Interativas em Imagem e Som (GEMInIS), e pesquisador da Rede Brasileira de Pesquisadores Brasileiros da Ficção Científica (Obitel Brasil).

Published

2026-03-31

How to Cite

Nicolai, Y. M., & de Souza Mesquita, D. (2026). Use of artificial intelligence in the modification of electronic games: The case of the game The elder scrolls V: Skyrim. Princípios, 44(174), 139–161. Retrieved from https://revistaprincipios.emnuvens.com.br/principios/article/view/533